#include "include/bQuaternion.h"

bQuaternion::bQuaternion(float w, float x, float y, float z)
{
	this->w	= w;
	this->x	= x;
	this->y	= y;
	this->z = z;
}

bQuaternion::bQuaternion()
{
	this->w = 0.0;
	this->x = 0.0;
	this->y = 0.0;
	this->z = 0.0;
}

float bQuaternion::getW(){ return this->w; }
float bQuaternion::getX(){ return this->x; }
float bQuaternion::getY(){ return this->y; }
float bQuaternion::getZ(){ return this->z; }
void bQuaternion::setW(float w){ this->w = w; }
void bQuaternion::setX(float x){ this->x = x; }
void bQuaternion::setY(float y){ this->y = y; }
void bQuaternion::setZ(float z){ this->z = z; }